Graspable AI: Designing Human-AI Tangible and Explainable Interactions. 2020 – present
Artificial Intelligence (AI) is increasingly used in everyday objects in home and work environments, and it is changing not only how end users interact with computers and computing objects, but also the nature and modalities of those interactions. As these systems automate perceptions, pattern recognitions, interpretations, and judgments formerly made by humans, they raise questions of transparency, privacy, fairness, and trust. One approach to addressing such concerns is Explainable AI (XAI), which seeks to reveal the how and why of AI decisions to user. My research contributes to the area XAI from a Tangible and Embodied Interaction (TEI) design perspective.
– Studio in conjunction with TEI’22 conference: Graspable AI: Physical Forms as Explanation Modality for Explainable AI
– Studio in conjunction with TEI’21 conference: From Explainable AI to “Graspable” AI
– Workshop in conjunction with NordiCHI’20 conference: The UX of Interactive Machine Learning
– Workshop in conjunction with IoT’20 conference: Human-ML Interaction Design: Challenges and Opportunities
Everyday and Evocative Forms. 2019 – present
This project re-explores the dual characteristics of Tools for Reflection, in that as interactive everyday useful objects are also able to evoke critical reflection in user. Informing by, and building upon, previous similar works in HCI and design, it seeks to bring criticality to the everyday life of people by focusing on usefulness, context, and the aesthetics of use and experience. Previously I applied a similar approach to the area of sustainable urban mobility behaviours using IoT technologies.
Paradigms in Design Research. 2018 – present
This project is about critically engaging with different design processes and reading them through epistemological stances. For instance, how and when Pragmatism and Rationalism as two apparently opposite (?) paradigms inform design practitioners and/or design researchers during design process. It also led to formulating questions like: if they are oppositional, would it be possible that a design project achieves coherence, while it is informed by both epistemologies? This project aims to expand its purpose to include the underlying epistemologies of design education, as well!
Designing Tools for Reflection. 2014 – 2019
This is a project that started as the topic of my PhD dissertation in 2014. It was concerned about researching on and designing computing tools as everyday use objects, able to evoke thinking about a particular user activity that have societal and environmental unintended consequences. In this project, I defined the design concepts by reading theoretical and philosophical stances, and then situated them within a practical everyday use setting – e.g. Sóle, an interactive lamp designed for home environment.
For more information and related publications please see the project here.
_ I worked on this project in collaboration with Telecom Italia Mobile (TIM).
Nel Luogo in Cui Vivi! (the place where you live!). 2015 – 2016
Using quantitative and qualitative research methods, to understand participants urban mobility behaviours, and the connection between their everyday use objects at home and the specific means of transportation they use. We first conducted a questionnaire with more than 500 participants who live in Turin. I designed generative tools and we conducted a participatory session. This project served also to understand how could it be possible to trigger changes in an urban (outside) activity from home (inside) environment.
BeekUp, Data Storage Service Design. 2015
Research and Co-design of a data storage service based on peer to peer paradigm (P2P) using Fog computing.
_ I worked on this project in collaboration with: TIM (Telecom Italia Mobile), Politecnico di Torino, Istituto Superiore Mario Boella (ISMB).
INTrEPID, FP7 European Project. 2016
Development of a method and structure called, Empathy Workshop. The main objective of this session was to create a suitable environment for dialogue and empathizing between end-users and developers of smart objects and mobile applications which were developed for a pilot study within a FP7 project.
Co-IoT: Co-designing IoT products and services for home delivery. 2015 – 2017
Co-designing a human-centred urban home delivery system using IoT technologies. A questionnaire and a co-design session conducted to 1) understand the available innovative solutions, 2) to understand the issues that main stakeholders of these services encounter, 3) ideate possible solutions or alternatives to those services using IoT technologies.
_ I worked on this project in collaboration with Poitecnico di Torino, departments of DAD, DIGEP, DAUIN, Pony Zero srl, TNT express.
Bio-inspired design, aquaponics system. 2014
During my master’s, I was a visiting research graduate student at Georgia Institute of Technology, Atlanta, GA. I was supervised by Jeannette Yen, and worked on an urban agriculture project called arkfab, at the Centre for Bio-Inspired Design (CBID).
Design for horticultural therapy. 2014
During my visit at Georgia Tech, and as a part of my Master’s thesis entitled health 3.8: human ecology and health through a systemic perspective, I interviewed two of the registered horticultural therapists at Atlanta, USA, mainly about 1) the design of the gardens, spaces and gardening tools for patients and older adults, 2) their visions on their own practice and how they see their practice will evolve in the future, and whether they see any future for it…